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(+1)

yeah, definitely would have liked to balance the character more, but had to get started with level building before there was no more time. In the end we sticked with a very floaty character with big movements to try and experiment with using the editor mode while in the air in slow-mo. I think many of the ideas given in these comments would help turn this into an actual fun game rather than the experimental state it's in. Thanks for your feedback!