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was not sure what was going on if I am honest haha. but releasing it with an online version is a good idea! I should do that next time.

(1 edit)

yeah the game isn't really clear, I will rewrite the instruction, releasing online is great since it is way faster for people without the itch.io app to test your game, on the flip side though it take a bit of fiddling to get it working (renaming the HTML file Index and compressing in a zip) and performance are worst, on my computer I barely get 20 fps on the HTML version (calculating pathfinding every frame isn't a good idea :/)
was the HTML version running smooth on yours ?

btw you forgot to save your rating ;)

it did seem to stutter at times. I think generally you want to calculate the paths once and use the generated points to move along. Only need to regen the path if something gets in the way really.

yeah I realized it was an issue when there was about 6h-7h left, tried making it update every 10 second but it led to more issues, I plan of rewriting that part for an eventual release on kongregate , until then I will have unique sprite instead of modulated one based of the stone one (the art are made but they aren't animated)