yeah the game isn't really clear, I will rewrite the instruction, releasing online is great since it is way faster for people without the itch.io app to test your game, on the flip side though it take a bit of fiddling to get it working (renaming the HTML file Index and compressing in a zip) and performance are worst, on my computer I barely get 20 fps on the HTML version (calculating pathfinding every frame isn't a good idea :/)
was the HTML version running smooth on yours ?
btw you forgot to save your rating ;)
Viewing post in fluffy defender jam comments
yeah I realized it was an issue when there was about 6h-7h left, tried making it update every 10 second but it led to more issues, I plan of rewriting that part for an eventual release on kongregate , until then I will have unique sprite instead of modulated one based of the stone one (the art are made but they aren't animated)