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A fun spin on Papers Please, but I do feel like the game is too punishing. I think doubling your daily goal is a bit too much for only giving back one fault. 

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Fair point. I mostly made it that way so it would give the player a reason to want to do more then their daily goal. Without money to buy upgrades and a family to support like in papers please there's really nothing stopping you from just hitting your goal and then sitting there and  waiting for the day to end. Not an excuse just the reasoning behind why I made it that way. After the jams over I'll probably overhaul the game and make it so if you get 3 cases correct in a row you'll get a fault back. Then I'll also add a shop and money to incentive the player more.

what's the farthest day you got to? if you don't mind me asking.

I got to day 4 on my third attempt. After that I tried some of the other modes

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got you. Ya I can see how that could get frustrating. If you decide to give it another go the story starts to really ramp up after day 5. That's the only incentive I can give right now. When I play tested it I made sure you could beat the story so I know it's not impossible,  but I made the darn thing so that's not fair. I should have had someone else play test it to but hindsight 20/30 lol.

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Also thank you for giving the game a play. I do hope you had fun with it despite the difficulty.