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A jam submission

Naughty Or NiceView game page

You decide who's Naughty Or Nice.
Submitted by Kerly26 (@kerly263) — 1 day, 22 hours before the deadline
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Naughty Or Nice's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2562.7603.000
Theme#2832.8433.091
Originality#2962.8433.091
Presentation (graphics, audio)#3952.1742.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Naughty Or Nice represents mode in its different game modes. The game has 7 different game modes. Also the amount of game modes is a reference to mode 7 on the snes.

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Comments

Submitted (1 edit) (+1)

A great concept based on Papers, Please, it takes a little bit to get the hang of it all, but once you do it's really funny to just condemn children to the naughty list. I can see a lot of potential for expanding the idea, and with a larger team and more time I'm sure this would be a fixture to play for future holiday seasons. Really enjoyed reading the story in between each mode, and I'd love to see that story intertwined with the story of all the children.

Submitted(+1)

The myriad of modes adds a lot of variety and replayability to the game, and the modes are clever and amusing. The writing between levels in story mode was more interesting than it had any right to be lol, and kept me hooked as I tried over and over to beat it. Unfortunately my eyesight isn't amazing and I had a hard time reading the fonts quickly which made completing the story difficult, though I hardly blame the game for that lol. All in all a really fun and charming feature complete game. I particularly enjoyed the credits menu lol. Well done!

Submitted(+1)

The game felt really complete, I liked how everything works together to build the atmosphere/story of the game! Great idea, on theme and on time!!!!

Submitted(+1)

Goodass game, I liked rebel elf mode the best.

Developer

thanks! I'm glad you enjoyed the game! Rebel elf mode is one of my favorites to.

Submitted(+1)

I had a great time deciding the fate of all of those children lol. A very cool execution and I appreciated all of the game modes. I had a good time trying to piece everything together quickly enough to not lose and I think you have something nice here. Awesome work. 

Developer

Thank you so much for playing! Im glad to hear you enjoyed the game! What was your favorite game mode?

Submitted (1 edit) (+1)

Giving all of the naughty kids a pass was a good time lol. Forget the name of the mode because that was last night, but I really liked divvying out nice ratings to bad kids.

Developer(+1)

Oh ya rebel elf mode is what that one was called. I really liked that one to. It feels like your really sticking it to the man when you put a kid that's supposed to be on the naughty list on the nice list lol.

Submitted(+1)

Great paper game idea!  The cards are interesting and the music fits perfectly.  The modes are great and have good variety for play.  I quit playing because the text font is really hard to read and I was getting eyestrain trying to decipher it - I'd make text and text boxes bigger and use a clearer font

Developer

I'm going to look into the text issue after the jam is over. If you dont play in fullscreen it's a little easier to read. For some reason the text doesn't scale up correctly when you resize the window. I'm glad you enjoyed the game though! Thank you so much for playing.

Submitted (2 edits) (+1)

I knew I had to play this game when I found out it's a papers-please-like. I've never seen or heard or a papers-please-like except the original game, so this was really cool and a triumph at recreating that very unique gameplay. The idea of having the player decide who's naughty and nice is also brilliant and rarely if ever seen in a game. I was really intrigued by the story but it was definitely hard.

I will probably come back and play more even though I lost, because the story journal in between missions was that compelling, especially by the 3rd one. I'll have to memorize the score book to get far I think. Flipping through the book can be hard, and I think there was no feedback about why my choice was wrong. Having a quick popup that highlights which things on a mis-scored card were naughty and for how many points can help a lot if there's not something like that already (I may have missed it).

Any game with a Krampus mode is a win in my book. Very impressive jam game.

Edit to add: The juxtaposition of cheery christmas music and theming with eldritch horror story and mundane office work was really cool to see too

Developer(+1)

I'm super glad you enjoyed the game! Your comment alone made the sleepless nights worth it! Like I've said in comments below I'm going to fix the difficulty after the jam so the story can be fully enjoyed. Not sure how far you got but trust me it gets wild. I thought about having a ticket come up like in papers please letting you know what was wrong but in all honesty I couldn't figure out how to get it to work in time. I should have made like a sound effect go off to at least let the player know they got it wrong but I didn't think about that till it was to late.  

Submitted(+1)

It defintiely gets easier the more you play it, I like how it retains the "ok this person is obviously naughty" aspect of Papers Please too, like when there's 3 F's you just instantly file them as Naughty. I got to day 3 the first time and was able to get up to day 14 just now, going to need to take at least one more crack at it to finish out the storyline, the story definitely stays metal throughout, very cool

Developer(+1)

I'm so glad you played enough to learn some of the "pro strats" you have no idea I really didnt think my game would get this much engagement. Your almost there the story ends at day 25. I'm glad your enjoying the story if you make it to the end let me know what you think of the story as a whole.

Submitted(+1)

the papers please formula is fun, and so is this game. i like the christmas theming, very topical. i found the text to be hard to read which is a bit inconvenient. good stuff.

Developer

Thanks for playing! Im glad you enjoyed it. Honestly getting the text in a readable state was the hardest part of making this. Every font i used was pretty much unreadable because of so much text being in a little space. Did you resize the game window? Because i know the text also gets blury when you resize the game window. I was gonna look into fixing the issue after the jam. For some reason it doesn't rescale correctly.

Submitted(+1)

i don't remember, but i played in full screen

Developer

ya that makes the text blurry. I really don't know why I'm going to look into it more soon.

Submitted(+1)

A fun spin on Papers Please, but I do feel like the game is too punishing. I think doubling your daily goal is a bit too much for only giving back one fault. 

Developer(+1)

Fair point. I mostly made it that way so it would give the player a reason to want to do more then their daily goal. Without money to buy upgrades and a family to support like in papers please there's really nothing stopping you from just hitting your goal and then sitting there and  waiting for the day to end. Not an excuse just the reasoning behind why I made it that way. After the jams over I'll probably overhaul the game and make it so if you get 3 cases correct in a row you'll get a fault back. Then I'll also add a shop and money to incentive the player more.

Developer

what's the farthest day you got to? if you don't mind me asking.

Submitted

I got to day 4 on my third attempt. After that I tried some of the other modes

Developer(+1)

got you. Ya I can see how that could get frustrating. If you decide to give it another go the story starts to really ramp up after day 5. That's the only incentive I can give right now. When I play tested it I made sure you could beat the story so I know it's not impossible,  but I made the darn thing so that's not fair. I should have had someone else play test it to but hindsight 20/30 lol.

Developer(+1)

Also thank you for giving the game a play. I do hope you had fun with it despite the difficulty.