A great concept based on Papers, Please, it takes a little bit to get the hang of it all, but once you do it's really funny to just condemn children to the naughty list. I can see a lot of potential for expanding the idea, and with a larger team and more time I'm sure this would be a fixture to play for future holiday seasons. Really enjoyed reading the story in between each mode, and I'd love to see that story intertwined with the story of all the children.
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Naughty Or Nice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #256 | 2.760 | 3.000 |
Theme | #283 | 2.843 | 3.091 |
Originality | #296 | 2.843 | 3.091 |
Presentation (graphics, audio) | #395 | 2.174 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Naughty Or Nice represents mode in its different game modes. The game has 7 different game modes. Also the amount of game modes is a reference to mode 7 on the snes.
Comments
The myriad of modes adds a lot of variety and replayability to the game, and the modes are clever and amusing. The writing between levels in story mode was more interesting than it had any right to be lol, and kept me hooked as I tried over and over to beat it. Unfortunately my eyesight isn't amazing and I had a hard time reading the fonts quickly which made completing the story difficult, though I hardly blame the game for that lol. All in all a really fun and charming feature complete game. I particularly enjoyed the credits menu lol. Well done!
The game felt really complete, I liked how everything works together to build the atmosphere/story of the game! Great idea, on theme and on time!!!!
Great paper game idea! The cards are interesting and the music fits perfectly. The modes are great and have good variety for play. I quit playing because the text font is really hard to read and I was getting eyestrain trying to decipher it - I'd make text and text boxes bigger and use a clearer font
I knew I had to play this game when I found out it's a papers-please-like. I've never seen or heard or a papers-please-like except the original game, so this was really cool and a triumph at recreating that very unique gameplay. The idea of having the player decide who's naughty and nice is also brilliant and rarely if ever seen in a game. I was really intrigued by the story but it was definitely hard.
I will probably come back and play more even though I lost, because the story journal in between missions was that compelling, especially by the 3rd one. I'll have to memorize the score book to get far I think. Flipping through the book can be hard, and I think there was no feedback about why my choice was wrong. Having a quick popup that highlights which things on a mis-scored card were naughty and for how many points can help a lot if there's not something like that already (I may have missed it).
Any game with a Krampus mode is a win in my book. Very impressive jam game.
Edit to add: The juxtaposition of cheery christmas music and theming with eldritch horror story and mundane office work was really cool to see too
I'm super glad you enjoyed the game! Your comment alone made the sleepless nights worth it! Like I've said in comments below I'm going to fix the difficulty after the jam so the story can be fully enjoyed. Not sure how far you got but trust me it gets wild. I thought about having a ticket come up like in papers please letting you know what was wrong but in all honesty I couldn't figure out how to get it to work in time. I should have made like a sound effect go off to at least let the player know they got it wrong but I didn't think about that till it was to late.
It defintiely gets easier the more you play it, I like how it retains the "ok this person is obviously naughty" aspect of Papers Please too, like when there's 3 F's you just instantly file them as Naughty. I got to day 3 the first time and was able to get up to day 14 just now, going to need to take at least one more crack at it to finish out the storyline, the story definitely stays metal throughout, very cool
the papers please formula is fun, and so is this game. i like the christmas theming, very topical. i found the text to be hard to read which is a bit inconvenient. good stuff.
Thanks for playing! Im glad you enjoyed it. Honestly getting the text in a readable state was the hardest part of making this. Every font i used was pretty much unreadable because of so much text being in a little space. Did you resize the game window? Because i know the text also gets blury when you resize the game window. I was gonna look into fixing the issue after the jam. For some reason it doesn't rescale correctly.
A fun spin on Papers Please, but I do feel like the game is too punishing. I think doubling your daily goal is a bit too much for only giving back one fault.
Fair point. I mostly made it that way so it would give the player a reason to want to do more then their daily goal. Without money to buy upgrades and a family to support like in papers please there's really nothing stopping you from just hitting your goal and then sitting there and waiting for the day to end. Not an excuse just the reasoning behind why I made it that way. After the jams over I'll probably overhaul the game and make it so if you get 3 cases correct in a row you'll get a fault back. Then I'll also add a shop and money to incentive the player more.
got you. Ya I can see how that could get frustrating. If you decide to give it another go the story starts to really ramp up after day 5. That's the only incentive I can give right now. When I play tested it I made sure you could beat the story so I know it's not impossible, but I made the darn thing so that's not fair. I should have had someone else play test it to but hindsight 20/30 lol.
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