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(1 edit) (+1)

Did you make all the assets yourself? Some of them are very elaborate. I feel like the goblins and the skeletons do not really fit the style, though.

And as mentioned in a comment below, I think you need to give the player a chance to be able to avoid getting hit. 

Also, I came to the first boss by avoiding every single enemy by jumping over them. Because I did not want to lose life before the boss. It didn't help me against him, though.

Your credits were funny!

(+1)

hi :) 


Thank you for the comment. The asset we're made by

LuizMelo and szadiart

they are on itch/unity asset store. 

I made some modification to some of them and draw some. True the goblin and squeleton does not fit the first level. As for the dodge/ avoid mechanic I've add it in the first level hidden but maybe it should be unlock by default.

Will improve on that.


Cheer! 

(+1)

keep up the good work :)