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The gameplay are nice, i like how you can tell what power up you going get by how the rooms looks. The art and sound design are nice too.

Took a while to collect every badges since the map is big, and map really help for that. Tho the enemies are a bit too repetitive with how often they spawn, and since they spawn and sort of random place sometime you can get hit the moment you enter the room.

The last run is pretty cool with the bgm, I just wished it is an actual threat that can kill the player, especially when the last save is really nearby.

But overall, really nice game!

(2 edits) (+1)

Thanks for playing! I'm glad you enjoyed the game. You beat the game in about the same time as me because I didn't design the levels and i'm not entirely familiar with the layouts. Enemy spawn locations & general balancing is definitely an area we need to work on. The last section of the game will actually kill the player eventually, but the time limit is quite generous at 3 minutes.

Hello,

Thank you for playing and for the feedback! Indeed very useful.

Your playtime is great. Just curious: did you get the Roll ability in the last place? You can sequence break and get abilities in different order. 

We encourage you to finish the game with all 20 collectibles in less than 11 minutes. You need to find the sequence break to achieve that. The sequence break is not a hidden wall or hidden path, it is clearly visible, and it can be done just by using the movement mechanics. If you try it and are curious we can send you a screenshot where it is.

Cheers

Sure! Was wondering how 11mins is able to achieve.

(1 edit) (+1)

With great pleasure! You can see the optimal path of our game here, sequence break moment to get to earlier ability is shown in 3m33s:

https://www.youtube.com/watch?v=7GQjL3q67O0