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(+7)(-3)

Needs less focus on shooting out constant development logs filled with minor info dumps and endless constant tweaking of past chapters few of us will deign to replay, and more focus on new material. From what I recall, I think there were only two semi-substantial updates that actually included new material in like two years maybe? Had forgotten this game even existed till now. If they were major updates, I could understand it. But they were pretty minor. The game has potential but needs more focus on the finish line and less fixation on creative perfection of already released materials riddled with rewrites and do overs.  Those can be tweaked on or after the final version in my opinion.  Stop questioning every step, and push your project forward.  These types of games need major updates every 6 months to hold interest. Had my interest a year ago. Not so much anymore. 

(+2)(-4)

Well, sorry if you don't like it, but I think these updates are important. I want those who follow me to know what I'm working on. 

Sinde 2022, I published about 70 k words of content and about 2000 renders. Not counting what I'm working on at the moment. I have no doubt that it can feel shallow if you play only a path rather than the whole game. But the content is still there. I am slow, that is true. If I wasn't constantly tweaking, rewriting and over stuff, the game wouldn't be as "promising".

However, you are right about my dev cycle being too long. I release every 8 months at the moment, and it's clearly too long. I hope to improve this in the future, as I will be closing some loose ends that will simplify the branching and the writing. However, the posing will still be the most consuming part of the work and I don't see how I can compress it.

(+3)(-5)

I think the Dev updates are very useful, but I can see how it can be annoying to see an update for the game only to find out it's not really an update. Keep doing you and ignore this guy. If he doesn't like it, he can find something else.

(+3)(-3)

I personally really appreciate the dev updates. Sure I would love updated content faster, but if i know that the project is moving forward and whatever goes on behind the scenes, I feel that is valuable to me. 

(2 edits) (+2)(-4)

agree'd. some of the best AVNs have potato graphics.
and the following is not directed at anyone in particular - 
it seems like too many devs are trying to create visual perfection and get stuck in constant 're-work' cycles, and they forget us consumers are just looking for cartoons we can use our own imaginations with to fill in the gaps. if we wanted photorealism, we'd just watch porn. we play AVNs for the story, not the pretty pictures.
i dont care how many hairs are on the head of the girl, or how deep her 7.32 million 3d pores are, as long as she has something interesting to say.
theres nothing worse than getting invested in a story, then finding out that the author will probably get covid and die before its finished. and its all due to the subscription model. worse, idea, ever. i dont care how may boring teenagers who would otherwise have to stay in school, and instead can now make boring teenage games for bored teenage audiences. patreon = worst, idea, ever.

(+2)(-4)

Well, that's quite simple. Without Patreon, I wouldn't be working on that game.

It's not about making something perfect, but something decent.
You can catch more flies with honey than with vinegar.
I'm trying to transform my vinegar into honey.
That's why the rework needs to happen.

(+4)(-2)

"Without Patreon, I wouldn't be working on that game."
a sacrifice i'm prepared to make for a better system to develop.
i'm so old, i remember when ppl sold finished products.