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Thanks for playing my game, I'm glad you enjoyed it.


Sorry about the bug, I'm not sure what's wrong here, it looks fine on the code side and didn't bug out in the test run I just did. 

All I can tell from the error message you sent is its something to do with the blobs that drop from the ceiling and when they hit the floor

If possible do you remember anything specific that may have caused this bug?

My pleasure, very cool start and I hope you keep improving and expanding it after the jam! 

As for the bug, it was probably one of those freakishly rare glitches. I was in the 2nd room with the drop-down gates and had fought about 7 of the instantiated creatures. I remember using the needle attack upwards soon before the error occurred. Is there any way an attack could disrupt the instantiation point? —This is my best guess as the first room worked fine

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I'll have to agree with it being a super obscure glitch. 

From what I can tell looking into the error message further, it appears that for some reason the blob forgot its own unique 'instance id' upon hitting the floor which caused the 'delete' event to fail. 

i.e. Steve hit the floor and must now delete himself, but, for some unknown reason he also forgot that he IS Steve and then when told to 'delete Steve' he just freaks out not knowing who Steve is.


What I don't know is why this happened at that point and only that point in the game. I guess from the fact you made an attack shortly before, that its possible hitting a blob at the exact frame it hits the floor could cause some weird interaction... I'm not sure, and further testing by deliberately hitting them as they hit the floor still doesn't produce the glitch.

Its also possible its a bug in game maker as an update for the engine dropped shortly after I released the game, I've installed said update just in case and will release a new version of the game after the jam finishes on the off-chance this solves it.


Either way, thanks for the extra details I'm sure they'll prove useful should this bug pop up again. 

btw the game does save when resting at a bench, so if you want to play more you should be able to continue from your last used bench.

(+1)

I've never worked with Gamemaker, but your explanation makes sense. I bet I could play it another 1000 times without seeing this glitch again. Thank you for adding the save checkpoints, btw, I made use of them many times, haha. I like being able to take risks and try crazy things without worrying about starting from the very beginning. I'll definitely give it another play after I've rated some more