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Yeah the idea was different and i like it the idea too.


Questions:

-Well i use some optimisations from the program to compress the images, the music and others external tools to make it faster to be read on game and reduce the size of the exported game.

-I use Unity for the game, for UI and others things are created directly on the unity or using adobe, for sound and music i use audition to adjust the audio effects and mixcraft 8 to create my music.

-Yes was hard to be honest, the development was in 4 days to be honest, the first idea was discarted and take the chance to create this one and the hard part was the AI, and i admit is not the best Intelligences but works enougth for the game jam, and was good to be created in two days 3 differents AI.

-I always love the futuristic ideas and games, so taht give the idea to instead of die you get encapsulated and restore your blood, then i think in this idea like a safe zone where all the fallen or injured soldiers are teleported and is like a safe war where no body dies and just fitgh between to rescue all the fallens they can save to resend them to the real battle field. Yeah to be honest is a weird idea XD


I will try your game and try leave my calification x3 thanks for playing x3

Oh, thank you for answering.

Oh, you only worked on it for 4 days; the jam was about 10 days!!

Did you use Leonardo for the AI, or something else? And was the AI content hard to come up with? I mean, the prompt text choosing?

________

Okay, sounds good. Post some feedbacks and thoughts also; it would be a valuable consideration to me .

Thank you again.

-Ilias's Crafts And Toys .

o no, none of that, i was talking about the CPU players the Artificial Intelligence for the other 3 players, the companion of each one and the fallens. About the movement and how they will work between every one.

(+1)

Oh, okay.

I guess you meant the in-game actors events and the relation between them. 

I tried implementing some AI movements towards the player using the Unreal Engine. It worked at first, but now it's inconsistent—sometimes the actors stay still. I still need to figure out a solution for improving the game.