The style was interesting, like a neon computer software from the 80's, music is moody too, and the gameplay is very simple, like crawling the walls is pretty cool and responsive, but it seems that something was missing to deal with the enemies, maybe like a dodge or similar could improve the gameplay, I say this but it could become more complex further in the game, I am not sure because I did not get very far since the checkpoint after dying is too far away, and the stalking enemies (seeing their path as a laser was a nice touch!) would sometimes get me from the next screen as I was approaching the next room, so it felt a little bit unfair sometimes.
But this is very interesting, especially the old software style and wall crawling.