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A jam submission

Abyssal EscapeView game page

A game made by davidovichzx for the Metroidvania Month 22
Submitted by davidovichzx
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Abyssal Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#392.7223.333
Enjoyment#522.4493.000
Overall#542.3812.917
Execution#562.1772.667
Sensory#642.1772.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
GameMaker

Team/Developer
davidovichzx

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Comments

Submitted(+1)

visuals are really cool it reminds me to VVVVVV exceution was great, could be better but i enjoyed it, keep it up!!

(+1)

This was fun for what it was, I like the running and hiding factor of the AI combat. I didn't know if there was a way to fight them off though? They followed me for a while and usually got me because of everything else in the new scene I wasn't aware of and died by. 

Things were pretty basic in general. Good job for what it is 3/5


Check out Chick-Magnet (WebGL) version - I made a Christmas special speed run play-through if it helps I hear it quite difficult to play or understand what to do at times... still working it out!

thanks!

Submitted(+1)

This was pretty fun to try out! The style is amazing, it almost feels like a very high-end Atari game got transported from '80s, which is absolutely a compliment :) The colors and music are great but I feel like you could've added some simple sound effects. The level collision really doesn't have to be pixel-perfect, either, I would've preferred if you had made it a bit simple as some of the rougher geometry is a bit annoying to navigate through. Though this issue does resolve a bit by the time you get the Shift upgrade.

I got really far but eventually got seemingly locked out of progression, I lost to the tiny boss in top center corner of the map and the purple door locked behind it so I couldn't try and replay it, since I'd already used the key. I don't want to make too many negative criticisms though, because I fully understand that making a game as big as this - especially for a jam - can be quite difficult. However, probably the biggest issue for me is just the simple fact that you don't always know where to use the keys, and probably would've locked myself out even earlier if I hadn't noticed your game page's comment about the yellow boss' green door.

I still had tons of fun, though! Would love to see this get polished up for a more final release version, and I do think it was worth playing regardless.

By the way, funnily enough, the game I worked on also features a character escaping a prison-like  scifi-themed complex owned by an acronymically named "Authority" (though I named mine the "Sirius Law Enforcement Corporation" [SLEC]), and we even have our own kind of climbing mechanic! Lots of funny coincidences. Feel free to check it out if you're interested :)

Developer (1 edit) (+1)

Hey! Thanks a ton for taking the time to play my game and for you feedback!
I'm really happy to hear that you enjoyed it; I was worried no one would get past the first area. It's great to know you made it so far.

Regarding adding more sound effects, rest assured that it will be done, and I also want each area to have its own music. I'll be refining things gradually.

I hadn't noticed the issue with the purple door boss (sorry about that). The game still has some design flaws and bugs to fix (many updates are coming post-jam).

By the way, I've been playing your game. I'll leave a review as soon as I finish it, but so far, it's going great — quite challenging :D


Thanks again!

Submitted(+1)

The style was interesting, like a neon computer software from the 80's, music is moody too, and the gameplay is very simple, like crawling the walls is pretty cool and responsive, but it seems that something was missing to deal with the enemies, maybe like a dodge or similar could improve the gameplay, I say this but it could become more complex further in the game, I am not sure because I did not get very far since the checkpoint after dying is too far away, and the stalking enemies (seeing their path as a laser was a nice touch!) would sometimes get me from the next screen as I was approaching the next room, so it felt a little bit unfair sometimes.

But this is very interesting, especially the old software style and wall crawling.

Developer(+1)

Thanks for your extensive feedback! :) I really appreciate it. By the way, you can attack using 'J', and as you progress, you can unlock various movements like double jump and dash, making the game both easier and more fun i think. The control list is now on the game page, along with some small warnings. About the stalkers, I tried to make them less unfair by letting you see their path before they entered the room, but maybe I should make the path reveal itself beforehand or perhaps try something else. Anyway, thank you again, and I'll definitely try out your game; the thumbnails look very enticing.

Submitted(+1)

Oh wow, replaying it now using the attack makes the game much more interesting indeed! I really liked the dash mechanic and the blur it leaves, and the metroidvania aspect is actually nice, I liked how you can enter the "walls" with the "minime" upgrade, and the attack is useful but also slightly strange because the enemies teleport back when hurt, especially for the stalkers since they sometimes teleported closer to me which seemed a little bit unfair, pehaps they should just stop in place for a second instead of being pushed? Not sure.
But now having progresed much further until the first boss, the game seems way cooler, also the map seems huge which is awesome. So I changed my previous voting to reflect all this.

And thanks! Took me a while to make the thumbnails, so its nice to know someone found them enticing.

Developer(+1)

Thanks a ton for giving it another go and for the updated feedback!

Super excited that you've progressed further :D

Your updated vote means a lot btw.

Your point about enemies teleporting back is noted, especially with the stalkers – I'll look into tweaking that to make it feel more fair. The idea of them stopping in place for a second is something I'll definitely experiment with.

Btw I've been playing your game, it's one of my favorites from the jam. I'll leave a review as soon as I can finish it.

Thanks again! :)

Submitted(+1)

The shaders and pixel art give the game a nice atmosphere. Gameplay is fun and I really liked how the minimap was unlockable. I wish there was a control list somewhere - I didn't realize I could attack until after I got the double jump! 

Also, hitting P crashes the game, something with the obj_Torret draw event. LMK if you want me to post the debug message

Developer

Thanks for your feedback! I'm glad you enjoy it. The control list is on the game page; I didn't include it from the beginning, so maybe you didn't see it. Also, on the page I mention the crashing issue, a total noob move due to rushing, hehe. I'll upload the fixed version as soon as I'm allowed to update the game. Thanks, again :)

Submitted(+1)

The font was a bit hard to read. And I really have troubles playing the game without a gamepad.

The art is programmer art, but coherent, so that's a plus. The music fits nicely. And I like how you can crawl up walls.

Developer(+2)

Hey! thanks for the feedback! Actually even though I knew it would be a bit difficult to read, I decided to leave it that way because I thought it matched the aesthetic, hehe. Perhaps it's a silly idea.

Submitted (1 edit) (+1)

valid design decision