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This game is an absolute gem. The presentation and concept are fantastic, and the gameplay is really fun. You guys did a great job. That said, I do have some feedback. 

First off, King Mode was not a good fit for a platformer, at least not the way it was implemented. It was so hard to control that I usually ended up just committing suicide when I rolled it to save myself the few seconds it would take to die anyway. 

There were certain modes that just were not a good fit for one another. The combination of recoil mode and retaliation mode is a good example of this. Having to propel myself with bullets in a level full of spikes and enemies while projectiles were being shot at me led to a lot of deaths that felt less like I messed up and more like the game just decided it was my time to go. This was a problem quite a few mode combinations suffered from, especially by the end of the game. 

That wasn't the whole game though, not by a long shot. When the game at its best it was tough but fair and extremely satisfying. I think the only difference between this game and one I would pay actual money for is a little more time in the oven to tighten up those modes and make some more levels.

I beat all 12 levels and had a blast doing so. Seriously fantastic work, guys.

(+1)

Yo congrats on playing all the way through, I really appreciate that! We definitely could've used some more time to rework mode combos in all honestly... I absolutely hate retaliation mode personally, and the only reason it's still in is because it was too late in development for me to really say anything about it lol. Crazy how three weeks still doesn't feel like enough time!

Thank you for the constructive feedback.

(+1)

Thank you for all the feedback and complements.

anytime :)