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(+1)

Love the player character design and his desire to eat soup. Very relatable. The mechanic of phasing through solid matter speaks to me and reminds me of my favorite character from the critically acclaimed film The Holy Mountain by Alejandro Jodorowsky.

It was fun to figure out how to make use of the mechanic, but it is understandably a bit janky and takes some getting used to. For me personally, I like experimenting with odd physics like this. There is a lot of potential for learning new tricks.

(+1)

Glad you liked the game! While I am the criminal responsible for creating the phase mechanic and it proved reliable in my concept tests, I happen to agree that it doesn’t always feel just right. I couldn’t help but feel like it occasionally cheated me out of a correctly timed unphase- especially when I had built up some speed by unphasing through multiple platforms in a row. I’ll be thinking about different ways to make this feel more fair and reliable if I do any more work on the game. Additionally, there’s another bug where the player can get stuck in the middle of or between platforms which we already had a fix for - it was just forgotten 😅.


Game aside, based on the single image provided, I searched up The Holy Mountain expecting to find reviews of some D-list meme film with 1 star ratings. Instead, I found one of the most masterful and captivating trailers I’ve ever seen. The creators of Bobby Wants Soup will be watching this film in near future.