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Finigini Games

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A member registered Jun 30, 2017 · View creator page →

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I don't think any water particles were involved but when I was jumping around the starting area I got stuck.

I'm not monkeying around!

Fun and challenging top-down shooter that reminds me a bit of Ikaruga with the color changing mechanic. Only thing I would wish for is the ability to skip the dialogue at the start of levels. Having to wait through it each time after restarting takes time away from the action.

It's amazing how well this game makes me feel like I'm in another world, as strange as it may be. The exploration and defense blend is very unique and interesting to me. I'm also curious who these characters are and would love to learn more about them while exploring this world. Absolutely loved helping the big ape deal with the swarm and getting an upgrade from it.

Movement felt a lot better after getting the water gun, and making that the first objective is a neat idea, I just hope most people are able to get there. At one point I got stuck in the ground in the starting area. I'm not sure what caused it but it only happened once.

Love the style.

Love the player character design and his desire to eat soup. Very relatable. The mechanic of phasing through solid matter speaks to me and reminds me of my favorite character from the critically acclaimed film The Holy Mountain by Alejandro Jodorowsky.

It was fun to figure out how to make use of the mechanic, but it is understandably a bit janky and takes some getting used to. For me personally, I like experimenting with odd physics like this. There is a lot of potential for learning new tricks.

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The keyboard controls are a little rough but I'm assuming the gamepad works better. Overall, I could see this being a neat score-attack game or chill cleaning game. Maybe there's something wrong with me, but I really enjoyed getting rid of those roaches.
Edit: On the no-hover Packing Day level, if you hold left on the keyboard during the intro where the robot falls, it will fall through the ground.

They say that every game should have fishing, but what about fish mode?

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Wow, you actually might have the best time since I don't think any of us have gotten below 0:30
Edit: Oh, I didn't see the any%

I felt like a detective exploring different techniques to figure out how to progress, but once I found the right way to use bombs I was unstoppable.

Loved it.

You are right and I've been thinking about some ways I can go about solving this issue. Priority one for the next update would be to implement some of these fixes so the player doesn't get soft locked like this. I am also open to suggestions.

Interesting concept executed well. I especially like the blocks that make the player rethink each level.

Jump height depending on how long you hold the button.

Could benefit from variable jump height. Level 13 is an absolute nightmare, I can see what you were going for but I don't think it was executed very well.

Thank you for playing! I wanted to tell a story about this unlikely duo but leave the rest up to interpretation. It's natural that players will have some unanswered questions like, "who exactly are these people?", "why is he/she doing that?", and "what's going on here?" The only thing that is clear is that the knight and witch together stand more of a chance than either of them would alone. Even that much isn't really explained directly though. The ending? It's a little cryptic.

I agree that the last fight could be made less frustrating. There are actually multiple ways to do the first phase and the method you used was discovered second. There is a way to get past the first phase of the fight much faster and I should have hinted somehow at what that is.

I thoroughly enjoyed watching your playthrough of Dyad. This was the first real project I've finished since I started making games five years ago. As the sole developer, the game shares a special place in my heart and I'm glad you enjoyed it.

No problem. I know you know this was made for the jam. Your criticism can be used to help improve it and I'm glad you enjoyed it, for the most part.

Thanks for the review! I agree with your criticisms and would have fixed them given enough time and testing.