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(2 edits) (+1)

This game looks really polished! One of the most polished I've seen so far this jam. I liked the color palette, the sound, and the music. The character movement felt too slow but in general felt good to control. My only major complaint is the unforgiving platforming. This is the room that did me in:

I have no idea how it's even possible to get by without getting hurt. I thought maybe I missed something but I backtracked and didn't find anything.  I think this game could be super great with a bit of tweaking. 

(+1)

Apologies for that. Urgent need to improve it on a post-jam version.

A friend told me you have to exploit coyote time to get past it. Good to know. I'm glad the game has coyote time, but players aren't accustomed to it being a requirement for progress. You've probably picked up on this by now but I thought I'd just say it to be clear. Also FWIW I really would like to play a post-jam version of this.