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(+1)

I played on normal difficulty. It's a mix between "60 seconds" and "Frostpunk".

Hunting parties must be out and about constantly, or you won't have enough firewood to make it any further. At the same time, if not enough able bodies are at home, you simply can't throw firewood fast enough. I could not find this balance in my attempt.

What you have here is competently executed and difficult. Sadly, I don't find it fun enough to struggle through it, and I must move on. You are a contender, though, make no mistake.

Thanks for the feedback, Frostpunk was definitly in my thoughts when I came up with the idea.

I feel what I managd to make is the core mechanic, but I'll need to add some more engagement, and with more variety in what to do the constant cycle of fuel and forrage can be toned down a bit