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(+1)

I am immediately captured by that art style, I'm in love!

I actually like the 2.5D style you're going with this. The animation, character, enemy, and world is so bright and nice. However I'm going to comment on the usage of pipes: I would recommend to find a better alternative for zone warp/shooter so it's not too straight in the face on what you're referencing :9

Other than that, the level design can do some adjusting: try to not put too much things into the screen at once, give them a bit of space in between things so player can proccess what's going on and where to go. Reduce the idea of "pick a pipe" and encourage the idea of exploring without getting punished(getting nothing). Also try to create a clear checkpoint rather than make player wondering if they have passed a new safe place or not.

Also try to avoid camera that hides path like this unless it's a secret and given a hint by environment shape that there's an actual path there.

Other than that, really nice work! I also love the title choice and overall vibes, really takes you back into a real classic.

(+2)

Thank you for the advice and positive feedback! BTW, Legend of Lu was incredible. Everyone should check it out; good enough to pay money for.

(+1)

Waaah thank you 🥺🥺🥺 that's a little too much, I'm glad you're enjoying our game ><