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It ran great on the web. I really appreciate the render distance, being able to see across the whole island was pretty magical. I'm also impressed you tackled a 3d adventure so well for a game jam, thats pretty ambitious!

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Thanks foy playing!

I tried really hard to get a long render distance. There's a few tricks at play there. But the main ones are that the grass only renders at about 1/10th of the render distance as the terrain. Not calculating shadows also helped a lot with it.

The performance was pretty good, did you test it with baked shadows at all?

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I did not. I just didn't have the time to mess with any of it. I'm thinking about adding some shadows to a later version.

Smart, it wouldn't have added anything your game didn't need.