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Bobby got stuck inside a platform, bobby didn't get his soup :( . Cool gameplay mechanic (kinda makes me think of Lemillion). Would really like to see more checkpoints (at least for first few tutorial/learning levels, or maybe I was just rly bad at it) and maybe make phasing jump a bit easier to control.

:0 I'm so sorry Bobby didn't get his soup. During testing we found Bobby can get stuck inside platforms but is usually able to phase out. I believe our coder, valvespring, mentioned he was inspired by Lemillion when designing the gameplay, so glad you picked up on that!

Did you get Bobby stuck and just leave him there??? Sorry I did not fix that bug, seems to have hit a lot of players. I have a fix ready but as a temporary workaround during the jam, you can always just unphase again to fall out. I'll also work on setting up more explicit tutorial platforming puzzles (though I do not intend to directly spell it out for players).

Yes Lemillion was an inspiration! The sequences in MHA with Lemillion are so captivating and dynamic, I was really hoping I could create a movement system that felt as exciting as Lemillion flying in and out of solid matter that could be controlled by a player. A hard balance but a worthy challenge!

If you're brave enough to try again, I recommend looking at the phasing mechanic as something to abuse rather than something you're required to use. It is intended as the main mechanic of the game. When you unphase while inside a platform, you will be launched out in the direction that is least overlapped. You can get more or less power from this based on how much of Bobby is overlapping the platform. The boost is significantly more powerful than your jumps! You can use your unphase for all kinds of stunts if you time it right.

Help Bobby get his soup Leyza!
Thanks for playing :)