Gonna try and field as many of these as I can...
- The intro quest isn't *quite* the same from this point on. For the updates going forward, there should be more quests and things to do in the town before the actual event. Pineridge has been neglected while trying to flesh out the rest of the game, but now I'm moving back into that area and there should be more to make it work better and actually be interesting.
- Skipping animations should be less of an issue once I can get interactive sex scenes in, so every time should be as long or short as you want.
- I agree about the worldmap. It worked until I updated the foliage system, and now it blocks it. I'm probably going to move the text and available directions the the user interface or try something a little different.
- There is a plan that has already started to be able to earn money in Pineridge, or even to avoid paying for accommodation
- The lower town is blocked for now. I was going to open it all up at once, but it needs a load of buildings and I didn't have time to spare on them, so it's just concentrating on the upper town for now. I'm undecided if I'll add the lower town as explorable from the start, or set it as a barred off area until the player completes one of the worlds.
- Capture states means ways and circumstances to be caught. So for example, at the moment there's 3 states: standing and facing away from the capturer / crouching and facing the captor / stepping on plant. So basic ones would be to add standing and facing captor, crouching while facing away, even if it just means an additional animation to turn them around to start the the other directional state. I'd like to add things like capturing from a lower level than the player, capturing while near a low wall, capture near a high wall and so on. Ways the player can be caught and adapt the animation used to how and where they are. So a capture done in a field would lead to sex on the ground, while near a wall would give something to lay on and get height. But then it would also add in specific ones for specific enemies.
- I'd like more info on breaking the camera. This is a bug I haven't seen yet. If its the ingame camera, it suggests something tried to take control of the camera or release the camera and failed, so knowing what you were doing will help figure out what is failing. That'll be why save & quit works, it's just restarting the level. Usually it'll be around a capture and struggle, which is one of a few times camera control is disabled to let you do the mouse wiggle without flailing the camera around.