This is a Tower Defense game which takes after "Orcs Must Die!"
Once you have enough cannons, the game forgets to scale, so you can no longer lose.
Tool selection will only cycle one way with the mouseWheel.
The theme appears to be an afterthought, rather than a focus.
I do think this team worked hard on this, and I hope you guys have learned a lot for this jam, but the game comes up short under scrutiny. Come back in January and try again!
Viewing post in Crystal jam comments
Thank you for playing!
Yeah it was inspired by orcs must die and dungeon defenders but in first person. Thanks for the feedback on the tool selection! The theme being illuminations our way of seeing it was in that we used alot of glow but your right! Hope to see you too in the next jam merry christmas!