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Visually the game is astonishing, i personally don't like the style but i can't deny that it was good. The intro was funny and surprised me how well done the animation was. Now gameplay-wise i didn't liked it at all. The idea of the jump, attacks, and sprint sharing the same energy bar might have been interesting on paper, but execution led to super frustrating platforming, plus controlling the character in the air was imposible. I wanted to at least finish it but i soft locked myself no idea how and couldn't get out of the lower-right section of the map (where you get the grenades and the energy upgrades if i remember correctly). I can see that your main focus was in making the game visually atractive so you did great in that aspect.

Thanks for the feedback it’s useful to be sure. Regarding where you were stuck it requires a rocket jump but we didn’t do enough to teach that concept at all.