On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SNORCView game page

SNORC
Submitted by Inkus Games — 18 minutes, 3 seconds before the deadline
Add to collection

Play game

SNORC's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#253.1503.571
Execution#462.5202.857
Overall#472.5512.893
Metroidvania#512.2682.571
Enjoyment#602.2682.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
GODOT

Team/Developer
Travis, Caleb

External assets
Some Kenny Asssets, A few items from Opengameart. 99% was our own.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

I played it again and it grew a bit more an me than the first time. Once you get used to the controls it is really nice. good job

Your visuals are great

Developer(+2)

Thanks for taking the time to do that it’s appreciated.

We made a choice to make the suit feel heavy and that clearly didn’t end up making the controls tight. Was a bad call but we learned.

Submitted

Visually the game is astonishing, i personally don't like the style but i can't deny that it was good. The intro was funny and surprised me how well done the animation was. Now gameplay-wise i didn't liked it at all. The idea of the jump, attacks, and sprint sharing the same energy bar might have been interesting on paper, but execution led to super frustrating platforming, plus controlling the character in the air was imposible. I wanted to at least finish it but i soft locked myself no idea how and couldn't get out of the lower-right section of the map (where you get the grenades and the energy upgrades if i remember correctly). I can see that your main focus was in making the game visually atractive so you did great in that aspect.

Developer

Thanks for the feedback it’s useful to be sure. Regarding where you were stuck it requires a rocket jump but we didn’t do enough to teach that concept at all.

Submitted(+1)

Hope this helps.

(1 edit) (+2)

OK I didn't get far, but right off the bat the intro was super cool. I was told this game had a similar style to mine, and I can see what they mean. My is probably much more unfinished than yours. I found it very difficult to get past the first scene with the electricity and astronaut- like moving around. I kind wanted a bit more control over myself. I will try this later. 

I have to know how you created that sucking up through the tube experience? I was very intrigued and looking for a way to make this similar thing as mechanic in my own game, like a vacuum sucking pump and what this is doing is AWESOME! Got to know your secrets for that killer intro.

I am giving you a good score for the fact the game looks great if I can get better used to how to control the astronaut suit thing. 4.25

Developer

Thanks for the feedback. Glad you liked the intro we probably spent too much time on it for a jam but one goal was to learn GODOT so it was part of a process.

We tried to make the movement feel like you in a heavy suit unfortunately this has had the effect of making the game feel a bit clunky.

The pipe was done with bones and the goo was just sprites hidden at each intersection. A 9 slice that would stretch to fill then shrink (and move to the right) to empty. The eyes and nose are simple sprites that move along the access with a Sin adjustment on the x to make them appear to be swaying in and out of the goo. So it was a mix of code and animation.

GODOT made this pretty easy since we could call the functions on each pipe to run its sequence from the animation. This allowed us to work in the animator to get the timing to work.

Of the slime on the floor simply shrunk as it did the target in it the pipe was aiming at would shrink too.

interesting would like to get into GODOT eventually. Thanks for the explanation really helped me to think of it from the inside out! Hopefully you can check out my unfinished project, yours in an inspiring game to look forward to expanding my own towards

Submitted(+1)

The controlling is a bit chunky, but the game is really nice and cute.

Good job there!

Submitted (1 edit) (+1)

Hey, i liked your Game. The Controlling is a little bit cluncky but i enjoyed the idea and also the sound and graphics. Nice Job! Cheers

Developer

Thank you for the feedback. Re the controls you playing with keyboard or gamepad?

Submitted

gamepad

Submitted(+1)

Very nice visuals and audio. Interesting concept. Nice job guys!

Cheers - and thanks for the feedback! Please share the game link around with friends (etc) ...