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Thank you very much for the feedback, I'm glad you enjoyed it!

- In this specific game, I forgot to make some optimizations that would be necessary, such as not creating particles if they are not going to appear on the screen because they are far from the player, but generally I try to optimize the mechanics more in general.

- The game was developed in Game Maker Studio 2, the artwork was done using Aseprite.

- My biggest obstacle during the game's creation was getting the character order placed correctly to not face who was defeated, combining that with a way for the player to explore all the characters at least once and see which one is best for their type of gameplay. The name of the game is directly related to the story, as it marks the end of the mercenary life of each of the protagonists, making this their last mission.

- I have always been interested in game development since I was a child, I took some courses that did not make much progress over the years until I finally found one that gave me encouragement and brought back my spirit as a game developer. Getting to know the right teacher, I had the pleasure of feeling for the first time what it was like to create a game from scratch, and since then, my passion for game development has only grown.

Hey,

Thank you for taking the time to answer the questions; it's much appreciated.

Can you tell me if GameMaker Studio 2 is hard to learn/master? Does it have a visual scripting system for non-coders?

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Note: It would mean a great deal to me if you could rate my game. If you haven't already, feedbacks from friends and fellow gamers is valuable to me. Thank you in advance for your consideration and your time.

Thanks!

Ilias.          

https://itch.io/jam/biga-jam-v2/rate/2402991