Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The particular tutorial which using a mask layer to limit player's interaction area and show some arrows, I need more time to design and implement this, I never write this before.  

A quick way may be using the current "First running Quest Board" UI, make the first several quests have some  player's interaction guide description.