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I ablosutely love this, more replayability than the other snowboarding game on device-- kudos! I jst wish trick-doing happened immediately instead of being put in a queue. It makes it dificult to actually land a como, unless there's something I'm missing

Okay, so on more playing I understand the input, strike my previous comment! But I am not entirely sure how the boost works. If it's black, does that mean I am not using the boost? I can't quite figure it out... All in all loving this game a LOT.

Thanks for trying out my game and glad to hear that you are enjoying it!

Good to hear that you figured out how the tricks work. As for the boost, after having unlocking it you gain one gauge of boost which filles up after performing a trick and landing it (having a higher multiplier give you more charge). When the gauge is full it will be filled white and there would be an outline around it. If you don't use the boost, after a few seconds the gauge will start flashing followed by the gauge being depleted. So to keep the gauge fully charged you need to keep doing tricks and landing them. When the gauge is full you can double press A to use the boost, giving the player a speed boost to get the player out of tricky situations.

Hope this clarifies it.

And again thanks for tyring out my game :)

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Okay, that clarifies it a little, but I think that the meter needs to fill up faster and/or not deplete as fast. To use the boost you have to already be going fast enough and doing enough tricks that you don't really need to use it... I'm getting high scores, but I really can't fill that bar no matter how hard I try. As soon as I hit a snowbank and slow down I loose whatever I have saved up to start going again. I don't see how I'm supposed to avoid crashing into some snowbanks given I cant see the ground until it's directly in front of me--there isn't time to break, really if you have gotten air enough to do tricks. I love this game and the way it plays, but some of the mechanics feel at odds sometimes. I hope this makes sense. Perhaps cimmunicating this is the way the boost works before players spend their points on it would be helpful, too.

I can see what you mean and I'll try and fix it. I have made a new build where I tweaked some values, increasing the amount of charge you get as well as increasing the decay time. If you could try it out and see if it feels better that would be much appreciated.

I did finally manage to fill that meter! I will try out this new build for sure, thanks for being receptive! It's a fantastic game, down to the animations-- they're classy and the music is gorgeous. I really love it, it has kept me hooked recently!