It looks like you overdid your features a bit here hehehe. The game is pretty straight forward once you get past the tutorial and somewhat fun, although I found myself only using one unit and one mode...
I think you were a bit overambitious with the variety of the modes, that you didn't play test them enough. Maybe more specialized units and levels to showcase the different stats/abilities would've been the way in hindsight.
On the flip side I did enjoy the Presentation quite a bit. The sound effects and music fit your vibe perfectly and feels like a polished launch ready game! You were trying out something cool and original, but unfortunately your game design was a bit lacking.
All in all still a very enjoyable experience!
Viewing post in Metal Mode jam comments
Jams be jams.
Not enough time to make whole levels, but I do plan on adding them in the future- not to mention smaller levels to start out in, as well as more environment hazards and such.
The strongest Metals were SHOT and KING, which funny enough, SHOT was the first one I made and KING because it was bugged. Although I did test some of them, I didn't have enough time to test all of them in every way, (Like FROG's ability that doesn't work), but I was aware of the potential that SHOT would be the best. Truthfully, I tried to balance things in the time I had left, but couldn't, but the variety each had stayed.
Since it's a jam, exploring the ideas and seeing the ideas is more the goal than a full complete game, as a full complete game isn't really possible. But now I can definitely tackle and apply everything I've learned from watching people play it and from the comments.
It's been a blast! Thanks for playing!