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This has a lot of potential but would benefit greatly from some in-game context. The environment and gameplay could subtly teach the player about what to do and why.


Also, freg.

100% what I was going for. I really wanted the environment to teach the player the game. I sadly didn't achieve that very well. There's possibly a better way I could communicate the changing of modes, maybe even a way without needing to press additional buttons. Could've made little pick-ups on the map that changed your mode, and you'd need to find and pick up the right ones given the situation idk just a thought. Thanks for playing ^^

Also, frege.