I won't go too deep in the weeds about how this game can be harsh, it IS a game jam after all, but wow, the stuff you've got in it is really clever and evocative! Even if you've said it's "programmer art," the art you made for it is still really good and can definitely be refined into something that sticks. I was immediately and dramatically impressed by the grappling mechanic in top-down view even if I couldn't get the hang of it all the way. Really curious as to how this game would roll with more time put into it. The boss was also great, and the way the game ends was really dramatic and brutal to contrast the hitherto relatively clean and remorseless robot kills, which juxtaposed the grim necessity of killing for your escape. Maybe I can't point to exactly why, but I'm glad I picked up on our mutual HLD influence.
I'm curious about the setting and characters overall, but regardless we all love to see a good robot escape. Definitely keep me posted on it!