Thanks for the great feedback. I will extend the melee range and add some VFX to make it more obvious where the attack range is. The animations aren't perfectly synced to the hitboxes, unfortunately. Slowing down the enemy melee and adding a stun/dodge/counter system is part of the plan for the next edition. There are a few bugs like the paused enemy that need to be ironed out for sure. Getting stuck in the invulnerable mode is not something I have come across before, so thank you for warning me! Did you make it to the end despite the glitch?