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The map generates one location for each of the 16 items, and between 5 and 20 other things randomly, so you can definitely catch em all... I perhaps should've just left it scattering  the 16, but hindsight is a wonderful thing.

As for pulling it in with Pixel Beard.. I'd need to rewrite one of them! Pixel Beard was GMS2, this is my own C engine exported to JavaScript via Emscripten ( because I clearly thought 64x64 wasn't enough of a challenge... )

Sound is clearly my weak point, so will have to concentrate on that Next Time(tm)

Thanks for playing!