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A jam submission

Low Rez Fish'nView game page

LowRezJam 2019 entry
Submitted by Arcade Badgers (@ArcadeBadgers) — 5 hours, 42 minutes before the deadline
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Low Rez Fish'n's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#624.4624.462
Gameplay#772.8462.846
Graphics#813.1543.154
Overall#883.0003.000
Audio#1431.5381.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Neat game. I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)

Submitted

Really pleasant and relaxing to play!  I also liked the almost-all-blue color scheme, and the tactile mouse controls. Also, serious props for the use of emscripten. That's a challenge all on its own.

Submitted

Very very very coool game. Soo cool game mechanics, they are lot of different thing  in this game and all  are enjoyable ;). I love this game, sooo cool art. Good job.

Developer(+1)

We were trying to ape the old 8-bit and 16-bit golf games which used a power meter for the swing, but ended up with stretching and tweaking the one button mechanic for everything... I do like how silly the casting came out of it, though!

Thanks for Playing!

Submitted

Straight forward one button game play. I cracked up the first time I cast the reel XD

Don't think the digital clock you made went unnoticed. That was a fun little aesthetic that went well with the LOWREZ theme (with each pixel representing a "light" on the clock).

The minimap was a little confusing. I wasn't sure what the blue/black areas meant. Got the hammer and octopus (and broke my like like 3 times).

The dog "studio logo" at the beginning was cool too.

Developer

But isn't that how you actually cast ? ;)

The bits on the map show where the items actually are.. originally, I was going to have them represented in the main area as well, but couldn't quite figure out a way to do it without completely muddying the screen.

It's also meant to be a badger.. think I may have modified it a bit too much from the original design this time!

Thanks for Playing!

Submitted

I didn't manage to catch a single fish, but so is my real life fishing experience :-p

I think that the gameplay is quite good for the limited resolution.

Developer

In hindsight, I wish I added a bit more in-game help as the indicators are a bit obscure.. but I guess that's the challenge with a limited resolution!

Thanks for playing!

HostSubmitted

Took a few goes to figure out what I was doing! When I got the hang of it I was going to try and Catch 'Em All! But I kept catching ones I already had. But it's a nice game and a good idea, sound would have been nice, splashy effects and some sea shanties!

Also, you should totally combine this with PIxel Beard! :P

Developer

The map generates one location for each of the 16 items, and between 5 and 20 other things randomly, so you can definitely catch em all... I perhaps should've just left it scattering  the 16, but hindsight is a wonderful thing.

As for pulling it in with Pixel Beard.. I'd need to rewrite one of them! Pixel Beard was GMS2, this is my own C engine exported to JavaScript via Emscripten ( because I clearly thought 64x64 wasn't enough of a challenge... )

Sound is clearly my weak point, so will have to concentrate on that Next Time(tm)

Thanks for playing!

Submitted

It did took me a while before catching something. I didn't know what to do when the little arrow is green, but I did manage to catch some fish. Fun little game!

Developer

Yup, just like real fishing! ;)

When the arrow is green, it's just a case of reeling it in, and watching that the line doesn't snap ( turn red. )

Thanks for playing!