Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Took a few goes to figure out what I was doing! When I got the hang of it I was going to try and Catch 'Em All! But I kept catching ones I already had. But it's a nice game and a good idea, sound would have been nice, splashy effects and some sea shanties!

Also, you should totally combine this with PIxel Beard! :P

The map generates one location for each of the 16 items, and between 5 and 20 other things randomly, so you can definitely catch em all... I perhaps should've just left it scattering  the 16, but hindsight is a wonderful thing.

As for pulling it in with Pixel Beard.. I'd need to rewrite one of them! Pixel Beard was GMS2, this is my own C engine exported to JavaScript via Emscripten ( because I clearly thought 64x64 wasn't enough of a challenge... )

Sound is clearly my weak point, so will have to concentrate on that Next Time(tm)

Thanks for playing!