This is a platformer using light switches as color switches which cause objects to blend in with the background perfectly. An interesting take on the concept of illumination.
Sadly, I found one spot in the game to be overly difficult, where I was guessing just to start out. The super high platform with the spike collision box being larger than the spikes themselves were just too much for me.
What you have here is a competently made product with some game design issues. Learn from this, and come back in January!
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Hey thank you for your comment.
Yeah we did our best on designing those levels, but indeed we didn`t have time at the end to put them in a sequence that made sense, so we ended up with a weird difficulty progression.
Also, maybe we should have metioned that our hitboxes were a know issue, because they are somehow a bit unrealistic.
Thanks again for your comment, we really appreciate it. Very constructive and encouraging.