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Sight Lwitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 3.750 | 3.750 |
Audio | #23 | 3.375 | 3.375 |
Overall | #27 | 3.384 | 3.384 |
Controls | #29 | 3.250 | 3.250 |
Graphics | #33 | 3.500 | 3.500 |
Theme | #34 | 3.813 | 3.813 |
Originality | #46 | 3.438 | 3.438 |
Accessibility | #54 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
Plays a miner to find out the mine exit using the light switches. But be careful; some dangers are not visible!
How does your game tie into the theme?
Light Switches changes the visibility of stage.
Source(s)
N/A
Discord Username(s)
ldrizze, teco7554, crasheer
Participation Level (GWJ Only)
1 (but not finished)
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Comments
Hey good game, I couldnt get passed the 3 platforms + key + orange box level, it was hard to jump from the second to the third platform, like the distance is bigger than the previous, but when they went invisible for me at least is practically impossible, It might be a personal problem... I really liked the character anmations and the bouncy music, good job!
Yeah some levels are really really hard, but all of them are possible. I really think we have a bad distribution of difficulty in our game, some harder levels are at beginning while easier ones at the end. Thanks for your feedback, maybe we're going to release a v2 of this game with some improvements.
This is a platformer using light switches as color switches which cause objects to blend in with the background perfectly. An interesting take on the concept of illumination.
Sadly, I found one spot in the game to be overly difficult, where I was guessing just to start out. The super high platform with the spike collision box being larger than the spikes themselves were just too much for me.
What you have here is a competently made product with some game design issues. Learn from this, and come back in January!
Hey thank you for your comment.
Yeah we did our best on designing those levels, but indeed we didn`t have time at the end to put them in a sequence that made sense, so we ended up with a weird difficulty progression.
Also, maybe we should have metioned that our hitboxes were a know issue, because they are somehow a bit unrealistic.
Thanks again for your comment, we really appreciate it. Very constructive and encouraging.
Unique game with funny soundtrack and sound effects, I like it!
Thanks for playing
Excelent job! I really like the game mechanic, also the character design and movement it's awesome!
Thansk so much for playing
wow really cool game, the idea of using light switch to reveal a part of the game was truly beautiful and fun. Good Job!
Very much appreciated! Thanks for playing.
A very captivating game... The idea of changing the level by pressing the light switch is truly beautiful. I particularly like the minimalistic graphics. I would love to receive some more details on how the level switch was implemented (is it just a simple change of visibility?).
I’m glad you liked to play! You’re right, is just a change in the visibility of certain nodes with “blue” and “red” as groups. We have 2 versions (blue and red) of the background.
Nice game. The music is very fun.
Thanks for playing!
really fun to play and well executed simple concept! The art and music is bursting with character!
Thank you for playing!
Clever concept. Pretty fun to play.
Thanks so much for playing!