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I didn't really get any "mode" from this aside from "Hard Mode" because good god the balance was harsh. At least having one enemy dying in 1 hit would've done wonders for the game. The art was cute, loved the character designs. The background definitely has that "Sega Genesis 3rd Party 90s Game" vibe which is cool. Great job!

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I was going to add a "Mad Mode" which is basically a Berserk Mode that makes you invincible and capable of instakill the enemies with a melee attack, which could have helped with the balance, but I ran out of time and decided to polish what I had :(

The game is difficult on purpose, it's supposed to be played multiple times, the level is really small and full of exploits to make your run easy, but it requires practice and patience to learn them and get a No Death Run (I assure you that's possible). 

I took inspiration for the game design by old arcades: not the coin eating cheap gimmicks (credits/lives are infinite in this game), but more the challenge of learning a game from start to finish through trial and error with the great satisfaction of beating it with some effort, they're like big puzzles but with guns.

After all I make games that I'd like to play myself, so maybe I'm just masochistic haha

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Thanks for the feedback <3