Yeah, I admit I'm a little masochist when I chose games to play hahah
I've chosen to aim for a basic NES/arcade era experience, but with infinite lives and little exploits that you can find with practice to reach a No Death Run.
You can acquire the other weapon collecting the giant ball of yarn next to a turret.
The end boss are the turrets, you're not supposed to kill the Rat General. It's inspired by General Morden from Metal Slug.
Also yeah, the music is pretty bad, I did it like two hours before the submissions closing hahah
Your feedback was really valuable, this was my first game and I know I need to make a lot of bad games before a good one, thank you very much! <3
gioba
Creator of
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It works, thank you!
The game is really cute, I LOVE the art style and looking forward to future projects!
I can only get the normal ending tho, I think I'm supposed to be able to unlock a certain event, I followed the three events order listed in the notebook but it doesn't change anything in the room during the evening :(
I've got the problem showed in the first link.
I tried redownloading the game a bunch of times, I tried manually putting the .lzh file in the folder showed in the error but it gets deleted after I retry the setup, I even tried downloading the RTP but nothing.
Can you try uploading a pre-built version of the game? I know the feeling of people unable to play your game for technical reasons and I want to help you prevent it.
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I was going to add a "Mad Mode" which is basically a Berserk Mode that makes you invincible and capable of instakill the enemies with a melee attack, which could have helped with the balance, but I ran out of time and decided to polish what I had :(
The game is difficult on purpose, it's supposed to be played multiple times, the level is really small and full of exploits to make your run easy, but it requires practice and patience to learn them and get a No Death Run (I assure you that's possible).
I took inspiration for the game design by old arcades: not the coin eating cheap gimmicks (credits/lives are infinite in this game), but more the challenge of learning a game from start to finish through trial and error with the great satisfaction of beating it with some effort, they're like big puzzles but with guns.
After all I make games that I'd like to play myself, so maybe I'm just masochistic haha
Long text end.
Thanks for the feedback <3
AWESOME GAME! I had a lot of fun, even if some parts were pretty difficult. The final boss part isn't that hard if you do it fast enough, but I loved that you put a little bit of story. I didn't like the fact that wall slide is automatic and not triggered by actively moving against the wall and slow you down so much, but maybe that's just me. Overall a really fun game, hope it gets worked on to be a bigger game release!
Thanks!!
I aimed for a hard experience, but doable with some practice for maximum satisfaction when you achieve the No Death Run. I agree on the theme, it originally had a separated Mad Mode but I ran out of time focusing on the polishing of what I had.
Thanks for the shoutout to the aesthetic, I'm a big fan of my artist' style. It's also his first game project, so big up for Hammurabi!
I'm sorry about the inconvenience, I just find out that Gamemaker has this famous problem of creating false positives with antiviruses. Thanks for telling me, would you mind reaching out to me on Instagram, Twitter or Discord for helping me know if I'm able to solve the problem?
Thank you for the feedback!