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I only came here because Mr Mangoes avatar made me laugh out loud. lol Jokes aside incredible job! I think the concept is perfect but a lot of the execution falls short in terms of controls. I could not beat any level unless I had normal mode or jet pack mode. And I even died A LOT with the jet pack mode. I didn't make it past level 3, honestly, but that didn't stop me from giving you 5s across the board.
If you plan on taking this further here are my suggestions.

King Mode - Cool idea but needs a trajectory path so you're not just blindly guessing. If you were stuck using one mode and could have time to figure and feel it out it would be okay but since it's random you have to relearn how far it is to jump every time it pops up.

Recoil Mode - Also a great idea but with locked axis not being able to shoot at an angle you really lose out on mobility and shooting side to side having to charge up to get actual distance, only to get very little distance even with a fully charged shot, it's not viable. Even with low gravity. 

I personally think the game is worth continuing to pursue. Was great fun even though it was incredibly challenging and some of the modes felt literally impossible to do anything with at times. 

Squiggy must be stopped. He's too powerful. That bass coming in just was TOO funky. Art was really charming as well. Great job guys!

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I'm glad that his avatar got you to try it. And I'm glad you think that it's a fun idea! The game is really really hard, I totally agree, and it does NOT give much room for learning mechanics... I don't like some of the modes either, to be honest, especially recoil mode. On the other hand, I think that the stark differences between players is an unintended side effect! For example, mangoes thinks that recoil mode is a free win, and I really excel at rythm. Some people really do well with jetpack mode, whereas I usually don't succeed! Thank you though!

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Thanks for playing ! and thank you for your suggestions !