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Evershifting Dungeon was a great idea! I think it was a strong application of the theme with a very innovative gameplay loop. In a future version, I'd like to see a block that can take you up and to the left, as well as a check of the board state to make sure that the dungeon you spawned into is solvable.

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Thanks, glad you liked it! I appreciate the feedback! I'm honestly a little embarrassed I never caught that oversight with blue tiles allowing for a broken spawn if you get unlucky, there's even one in that position that causes it in the screenshot I used here for puzzle mode. I might even put out a patch to fix that for this iteration of the game after voting is over!