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It is pretty hard to figure out how to interact with enemies at this stage and the gameplay got a bit stale after I did that. I really liked the track and how you based it on more complex idea of 3-3-2 where player moves in bot 3's and the enemies just at the first. Instead of a regular 4/4 like in the Crypt Of The Necrodancer. I liked the overall feeling of "eat things to the beat". Cool game Tiger!

Also where did you get that idea of moving sprites to the beat. It is pretty rad I should say. Did anyone did it before?

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I had a few people make references to the Crypt of the necrodancer. I have never seen or played it myself and hushed anyone from telling me details because I was worried it would create impurities for my project if I was aware of similar possible influences. 

The idea for having sprites move to the beat seemed to be the easiest way for me to utilize koreographer in a 2d experience. This game was mainly a project to push me into learning Ableton and koreographer. Any actual fun from it is wonderful.

Thanks for noticing the beat movement difference. I had to find a way to make it interesting for the player. As I playtested when each character moved at he same time I realized it wasn't as fun as if I, as the player, could move a little faster. Prototyping the change quickly proved to be a better experience and I stuck with it. I only had about 6 hours to work on this game during the jam so a lot of parts were rushed. Thanks for your feedback!