On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It's totally not just you, the game came out too hard. Your experience reflects my own thoughts pretty much. Flying turned out great, drill could use a bit of work and hookshot is wayy too unforgiving and counter intuitive (the best way to gain momentum atm is to make sure to hit at max range, which was not intended). But as far as gamejam platformers go, I think I can be really happy with how it turned out.