Really really solid runner game. I started of thinking the flying mode would be the main gimick of the game. I really like the flying. I also really like the movement conservation when coming out of a fast fly/drill/hookshot, feels amazing when it goes right.
I can't say that much about the game except it's hard! Maybe I'm just bad but I was really struggling learning some of these controls.
The flying feels perfect. I had instant control of it when I understood it (great tutorialization at the start btw, quick and easy to understand). Liked the levels that were designed with it. Didn't get any of the optional collectibles, they were kind of hard to get.
The drill was hard to get the hang of. Your space makes you go down and its the only way to accelerate, so you have to really think different when using it. I did like using the drill, but landing after using it turned out to be harder than I thought.
Hookshot is great in concept, but I never got the hang of it. I could not get the momentum I wanted out of this. This is probably on my side, but I rarely got that sweet spot.
Implementation of all these modes are great, I am just not skilled enough to use them all. In the preview videos I even see levels switching modes in the middle.
Visuals are also really good btw, love the changing colors for every mode. Makes them stand out from eachother. Just a solid game!
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It's totally not just you, the game came out too hard. Your experience reflects my own thoughts pretty much. Flying turned out great, drill could use a bit of work and hookshot is wayy too unforgiving and counter intuitive (the best way to gain momentum atm is to make sure to hit at max range, which was not intended). But as far as gamejam platformers go, I think I can be really happy with how it turned out.