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Golden Souls 3 and to an extent 2 and 1 use a lot of features Gzdoom offers that other sourceports don't, and that's because Gzdoom is its own thing at this point, and it's so advanced that it can be used as a proper engine for indie games, it's miles ahead compared to every other sourceport in terms of what the developer can do, and I assure you that this project would not by any chance be possible on anything else.

A GTX 760 as a minimum requirement isn't so absurd, considering it's a 10 year old GPU at this point...

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For a time GZDoom was uncontested, but for years now the developers have made it worse and worse and they show no signs of changing course. You do not find it disconcerting that Golden Souls 3 can run slower than 60fps?, on hardware released 20+ years after Doom's original launch?. The GTX 760 may be 10 years old, but it's still a lot newer than Doom itself, which ran on an Intel 486 with a few megabytes of ram. Golden Souls 3 shouldn't be so demanding, but it is. 

I have been playing an MBF21 wad called "Ad Mortem", and it does a great job of providing a more custom experience while being playable on better engines, at far more than 60fps. I believe you can do a Golden Souls game that targets that specification as opposed to ZDoom, and still allow it to stand apart and show your talents as a game designer. Even if it's a one or two level demo, it would be cool to see!. 

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I'm sorry, I highly disagree.

The Doom comparison doesn't stand because Gzdoom isn't classic Doom anymore, it's a modern engine and has to be treated as such, a 760 can barely run anything nowadays, and so it can barely run Gzdoom like any other modern program or game, it's a ship of theseus situation, there's barely anything that resembles classic Doom code and rendering wise, and it's fair because atleast for me, making vanilla or classic Doom experiences is not what i'm looking for, I'm more into making new games with Doom as a base.

If a PC can't handle Gzdoom, it's not because it's bloated, it's because it's time to upgrade. In fact I'd say the only reason why there's a bit of bloat in the engine is because it has to keep a lot of legacy support not to break things with much older projects, VKDoom, a fork of Gzdoom, drops that and as a result has a much faster rendering pipeline, especially regarding shaders and dynamic lights.

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I understand you're trying to defend your choice, but even a GTX  760  can run modern games that look better than Golden Souls 3 at around the same or even higher framerates.  And those games also use bloated engines, no less. It's just that GZDoom has gotten so poor, it slows things down to a crawl, and the visual fidelity does not justify the added performance burden. You should not look at this with pride, it actively harms the enjoyability of your game and it means less people can play it. 

Just take a look at this benchmark video for the GTX 760 in 2020. Even years after it's sell-by date, it can still play a lot of the newer titles at around the same speed as Golden Souls 3. But look at the difference in visual quality. 

I don't think it's being regarded with pride so much as a simple matter of fact. Some people take more to building for optimization and potato machines, some don't. And given this has been built with GZDoom in mind from the ground up, that's likely how it'll stay.

At least GZDoom did finally add Vulkan and OpenGL ES renderers, which accommodates for some older machines. Sure, it'd be neat to get playable framerates out of this on something like an RK3566 chipset, but I'm not gonna hold my breath lol.

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Exactly, this is a project built for Gzdoom that makes use of everything Gzdoom offers, When I make projects on Doom, I want to take them as far as possible away from standard Doom, and Gzdoom gives me the best freedom of choice, since it's at this point a standalone engine for videogames, look at projects like Selaco or Ashes 2063 for example. 

When I develop GS3, I don't think i'm making a mod for doom, I'm in the mindset that I'm making my own game which happens to share parts of the doom universe, but in the end, it's a vastly different thing, and it's deeply rooted in what this new version of the engine can offer in contrast to the original.

It's alright, there's plenty of old school projects around for people to play, Golden Souls just doesn't happen to be one of them, and it's alright, because it's a beautiful thing that we can have so many mods in this community with different scopes in mind!

If someone goes and makes something akin to Golden Souls in style but with vanilla doom in mind, props to them, I may be the first one to try it, but that ain't my thing to work on.

Try vkDoom, your Kepler GPU "should" be supported...