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(+1)

Well-designed game, I would love to play a full version! A few quality-of-life changes would make this a really solid puzzle platformer. I think switching modes is a bit tedious, there's a lot of buttons you have to press if you want to cycle through the modes and it kind of breaks the pacing since you're ideally switching often, testing an idea, undoing, switching back, ect. Options menu and level select would also be nice but I understand if you couldn't get it done in time. Also default volume is like 15% too loud imo (gave me a heart attack). I think this is a really good game though, nice one!

thanks for the feedback!

The UI/UX will definitely be improved. There will be hotkeys for different modes and end turn at least.  I'm thinking of a couple alternate control schemes like just having the menu constantly open (and more out of the way visually) so all you do is cycle through the modes with two buttons and confirm a new one when you're ready.  Either that or holding shift to keep the menu open and just select with the arrow keys (though this will likely lead to mistakes).  

Options menu and level select would've been nice for the jam but ran short on time