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discopandaz

115
Posts
A member registered Nov 22, 2023 · View creator page →

Creator of

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Thanks for playing!

boy do I love gambling. Thought the vibes were great in the casino! Noticed 2 things, there's a missing floor on one of the front corners allowing you to fall into the aether & the games counts it as a loss if you bet your final $10 even though that's what a real winning gambling man would do. Other than that I enjoyed my quest to obtain ultimate power, nice job!

Simple gameplay loop, but everything works well. I didn't know I could attack in bufferducky mode which made it a lot harder but that's because I never learned to read... I kinda wish the sharks had some kind of spawning animation because I would dodge around and randomly get chomped but other than that I have no gripes! Nice job :)

he's already so caked up, why does he need more gym

Opened the games, got my ears assaulted, ran to the options and got owned :') Honestly though, I enjoyed the sounds matching up with key hits and the music worked well with the silly aesthetic. 

Rhythm games will usually have either the thing you're looking at be the "cue" (like rhythm heaven) or maybe have a break section where something happens on screen and you don't have to worry about pressing keys. I think incorporating something like that will let players admire your wonderful art!

Unique idea, thought the levels were well designed. I think you already know this but movement and rotation all clumped together is really hard, it'd be nice if rotation was on mouse click or just keys I could use with my right hand. Regardless I thought it was a neat lil game :) 

Very unique game mechanic! It's a bit clunky which I think plays towards the silly vibe but I found it a confusing at first how to play. Eventually understood through trial and error, it was funny accidentally yeeting furniture until I accidentally threw a box outside of the house :( Really amusing though, I could see this being a great Mario party minigame! 

Very polished, love the aesthetics! Everything from the sounds, to level design, to the circle wipe felt well done and cohesive. I like that there are reused "sections" so you're rewarded for getting the movement/timing down of a previous level. I'd say the difficulty is a bit *too* difficult, but that's a matter of taste and skill issue :') great job on the game!

As people have already mentioned, the pipes were a bit janky but I managed to progress a bit by working backwards.  Subtitles would definitely help with understanding the initial dialogue, as well as some kind of tool-tip or instruction on what you're supposed to do because I was quite confused at the beginning and stumbled on the mechanics. 

Thought a 3D pipe building game is pretty fun, would love to see some of the difficulties smoothed out because the foundation is already there!

Wow super unique mechanic, I've never played another game quite like it. I thought it was difficult, but that's probably because it's very new to me. I can see a world where someone sinks a bunch of time and gets really good at the mechanic to speedrun - that would be fun to see! Thought the levels were designed well and the cutscenes and presentation in general had heart to them. Would love to see this expanded further :)

bear-y nice job, I thought the dual part of warding off shadows while solving the minigame was pretty unique! The writing was very self aware which I found amusing, the info dump at the beginning had me worried but it became very clear what I had to do. I also liked the breaker step was *just* tedious enough to deter me from brute forcing the wires, very well thought out. Overall the difficulty was perfect for a jam game, well done!

Maybe like a popup the player can click out of on their own time?  That way you have time to read if you want or you can just spam out if you're familiar with the items already. Anyhow, good luck! 

Love me some WarioWare, thought the art was very well done! It was fun trying to complete all the levels and seeing the various "powers" you made into mini games. I hate those caked up flies though :( they fly too fast for how much they're carryin

Intro was really cool, I like the idea of choosing your powers, it gives the game some more replayability to see the different options. I thought the camera was a bit stiff, when I was flying I found it hard to see where I was aiming. With some more time into the core mechanics I could see something really special, there's a lot of potential!

The game was a bit buggy for me, I got locked after defeating the vase slimes - it seemed like it thought I was still in battle even though I defeated both! I hope you continue to work out the kinks, I gotta know what's happening with all this slime business! I did enjoy the art and the dialogue was pretty cute, hopefully you learned a lot with this project, a whole RPG from scratch is certainly a tall order :)

Hey! Leaving a comment because I got stuck after solving the first puzzle, the door opens and then it seems like I can't move - I've tried everything but it's possible I'm missing something completely obvious. Any help would be appreciated, I really want to give this game a fair shot! I'm on the downloaded version fwiw

Lovely game, you killed it with the art and writing. Friendship over ultimate power!

Fun and unique game, I thought the sucking was very satisfying. Thought the game was a bit too hard though, at least to start ramping up. It's hard to tell what you can and can't suck so you waste time sucking up things that are too big which only sets you back farther. And I love drum breaks as much as the next guy but with the amount of resetting, I did feel like I was going a bit crazy. Still overall a very cool game, the completionist in me is calling me to suck up everything!

Fun game, I really enjoy wave based shooter games so I had a good time :) I think some additional weapon types/playstyles could help - it'd make it a bit more vampire survivors-y but that's not necessarily a bad thing, part of the fun is trying new things out. The charge attack felt pretty good and I liked having a dash too, though it was kind of hard to read the text on what I was picking up while also trying to dodge enemies. I just assumed I got stronger and left it at that.  Overall though from the gameplay to the sound design, nice job!

Excellent puzzle design, the art is cute and the soundtrack is playful! Clearly a lot of thought went into this game, it even has animation skipping. I love ice sliding puzzles and this is a nice twist on the archetype, seriously enjoyed this entry :D

Those boxes are indeed pretty cool, I actually thought they were very strong since you could lock the enemy AI with them ;) I think reset could be put on a hold to reset type of deal, there were times where I would instinctively try to reload with 'R' and restart the level, and some indicator for where the exit is would be nice but I suppose you want the player to explore around the map. I like that there's various builds you can try, I had the pacifism and dash which worked well with my box tech. Nice job on the game!

Really fun game, only complaints is that the lock-on is a bit finicky at times and dying feels really bad (skill issue). There were a few times I got 1-shot by a stray rocket which didn't feel great and sometimes I just accidentally moved off a platform and had to re-do the level. The gameplay is fun though so I didn't mind it too bad!

This game exposed my broken 'B' key... Honestly a quite creative game, I don't think I've ever had to use the keyboard like this before. A lot of the minigames can be cheesed imo, but I suppose that's part of the design. Overall I thought it was a really cool short unique experience!

Really polished game, I thought the presentation was well done. The gameplay reminds me of Ape Out but if the gorilla had a grappling hook, which is a welcome addition! I would've enjoyed more enemy variations but I still had fun, beat the game with an A rank :) 

You guys knocked it out of the park with the art! Game feels great, although I didn't understand how to play. I checked out the game design slides (really nice too) and I got a better understanding, but really looking forward to the full tutorial! Good job guys :)

this shit would go hard in the computer lab ngl. really fun game!

Great collection sound, it made me really hungry. This is a cool game, very impressive if it's your first! Even if the mechanics are simple, what was there felt solid, and the motivational text really helped me keep going. And I hope you continue making games! btw, what's the final count on how many eggs there are total?

like a gnome, simple and short

Unique, quirky, and fun! I really enjoyed playing this game, the art is simple but consistent and plays to the unassuming but sinister tone of the game. It feels satisfying to move around and flip the cards, and there's always something new around the corner to discover so there's rarely any dull time. I think the overall game was a good length as well. Kudos to the team!

yoooooo fan of your work man, didn't realize you did the music and did a double take when I saw you responded! Would love to be able to hear the Shadow Boxer music in full somewhere ;) Keep up the awesome work!

I WAS SO CLOSE!!! At first I thought the game was too easy but my eyes were opened to the value of DoT. I think some kind of wind up animation to the enemy attacks could be useful, right now they just walk onto you and you get hurt. Maybe a way to prevent damage like with knockback or something, because I felt like I just died because I didn't upgrade my attack/health enough. Even a way of knowing attack ranges so the enemies can be kited would help. That way there's a variety in play styles, rather than I just messed up earlier by not buying offense and now there's nothing I can do about it. Other than that I had a lot of fun with this game, the art and music are great, and overall this game feels very complete. Nice job!

Fun game! The puzzles weren't too difficult which is good for a game jam IMO and let you showcase the mechanic off well. The pixel art isn't bad, everything is clear in terms of visuals and consistent which helps the puzzle solving, I really like that oasis landscape! You did a good job of choosing sound effects too :) Nice job on this game!

La la la la la la la... this game is really sick. First of all the art is great,  shadows + their moves + the hands too??? Insane. I like the music too, the track during character selection particularly goes hard. Overall this fighting game has a lot of depth already so I do hope you guys continue with it. An impressive entry, you guys should be proud of what you've made!

This was an interesting game that's up my alley being point and click puzzler, however I could not for the love of me figure out how to get the key. Then once I died the game was a lot harder as I couldn't rely on the candles I had already found. I would love to play an updated version, so I hope you continue!

Man that was some tough platforming for me, but as I got used to the controls it was satisfying to zip through the level. Maybe not so much playing into the stealth aspect but fun nonetheless :) It was a lot of fun, keep it up!

man I love the art style of this game, I especially liked the shadow effect in this game. I thought the "tutorial" was well done as it introduced me to how the game works and how I'd want to play. I hope you keep up the good work!

Minesweeper is quite fun even if I am quite bad at it, thanks for the generous amount of lives :) I enjoyed the dialogue especially, the cat was certainly a character! Good job on the game

The sound design was banger, the experience was very atmospheric. I think the difficulty level is also perfect for a game jam. I beat the game and enjoyed my time! Props all around :)

Congrats on the first game! I enjoyed my time as a homunculus, a wave of comfort washed over my body when I was reunited with my master. Seriously though, good job! I agree with what others have said about wishing there was more levels though, additional platforming/danger could really spice things up. I really like the simple controls, it lends itself well to a charming art style. I hope you choose to continue making games :)

Drawing recognition was handled by the "$1 Unistroke Recognizer" which has a few implementations you could probably find! Glad you were able to figure out how to play, it's been confusing for some and we probably could've done a better job at showcasing the mechanic. Thanks for playing!