The amount of polish for this game is phenomenal, and your team should absolutely be commended for this. The game is very well put together, and everything feels really nice. there's good feedback for all of the player's action and in most cases what something does is immediately clear, which is always super appreciated and helps a lot with reinforcing skills. I love roguelike games and being given random tools to solve the same problem, so the premise for this game is super cool to me. That being said I do feel like most of the modes feel almost impossible to actually complete the game with. The only mode that allowed for me to consistently progress was the standard mode, or the jetpack mode, which i feel is a bit of a problem. When the most rewarding mode is the default one, and the rest of the modes feel frustrating in contrast, you end up with a player that is frustrated or bored for most of the experience, as they feel like in some way their progression is restricted by a dice roll. All the modes don't feel super great to use, as they limit the players movement more than they add onto it. You've got a good idea here though, and I think if you were able to rework how the modes work to make them add more movement than they take away, you'd have a really fun experience.