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I enjoyed this game very much! It gave me retro vibes and I found a very interesting character design, as well as enjoyed the simplicity of the gameplay and at the same time the variability. Good job! :) I think it should get more votes.

Just curious: is there any feature you had to romote due to time constraints or other limitations (aside from the "cool transitions" XD)? I opened a topic called "The Features Cemetery" and would love to get your input there!

Hi there! We had planned more levels and actually the real ending was an image with a preview of the future additions to the game (enemies and bosses) Plus we wanted to have chests with objects that let you unlock the abilities. But because of time we didnt do that, also we had a BIG issue with a branch in github that kinda destroyed the project 3 days before the deadline, so we had to focus on fixing everything (hence that second level bug).