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Thank you for playing!

I was going to implement ambient sounds, I had ocean sounds along with other ambient sounds but I couldn't find any sounds for interiors, So i had to scrap it.

Creepy aura comes from the that feeling of being alone, in an abandoned building, surrounded by water. It would have been even creepier with that ambience since I can control their reverb, volume and external audio volume like ocean sound while inside a building.

As for the rotation, it is suppose to stop when you drop the object but I guess I overlooked some part of the code.