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Quite an impressive for a seven-day game. The responsive controls, nice visuals and organic level design make exploring the cave feel quite rewarding.

My main suggestion is a different choice of music. Exploring the cave could feel like something mysterious, while the music sounds like I'm playing skip-a-rope in kindergarten. The jump noise might be a bit too overly cartoony as well. Minor complaints aside, great work!

Yeaaah, i had a system written for the music to be different, but in the end there was problem with Godot 4, and i couldn't let it stay.

So unfortunately i picked the least annoying music and left it on loop :P